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GAM 315 — SOUND DESIGN FOR GAMES II (CUR-273)

Summary 🟢 ✓

  • Resource type: course
  • Owner Unit: Game Development
  • College/School: Jarvis College of Computing and Digital Media
  • Curriculum section: Engineering / Computer Science / CDM
  • Catalog: GAM 315
  • Last Verified: 2026-07-01

Course access

  • Level: green (Open Enrollment)
  • Rationale: No formal prerequisites listed in catalog description; open to any student meeting university registration rules.
  • Prerequisites: None listed in catalog description

Verification

Catalog description

This course expands on topics covered in GAM 250 . Students will further their knowledge of recording techniques for voiceover, sound effects, and music; editing voiceover and music; and mixing. The course will also introduce audio implementation using Unity. Coursework will utilize the recording studio extensively for in-class and out-of-class work. The course is intended for advanced students who wish to develop their skills and gain more experience in preparing and mixing sound design for video games. GAM 250 or POST 124 is a prerequiste for this class.

Hardware relevance

Discovery pass: high-confidence resource link: phrase

MUS-001

Notes

Catalog course key: GAM 315.

Provenance (promotion record)

  • Promotion date: 2026-07-01
  • Promotion batch: catalog-course-promotion-2026-06-30
  • Provenance kernel:
  • depaul/XTR-000212depaul/SRC-000585 (catalog_description)
  • Extraction status: linked
  • Evidence packets:
  • 2026-06-30-resource-map-catalog-related-courses
  • Schedule (capture): Not offered in queried registrar terms
  • Evidence captures:
  • Catalog: sources/inbox/2026-06-30-resource-map-catalog-related-courses/source_snapshot/captured/catalog-search-GAM-315.html
  • Schedule: sources/inbox/2026-06-30-resource-map-catalog-related-courses/source_snapshot/captured/schedule-GAM-315.json
  • Notes: Promoted from catalog discovery evidence packets; XTR/SRC linkage to be completed in forthcoming provenance refactor.