Skip to content

GAM 381 — GAME SPRINT STUDIO (CUR-274)

GAM 381 — GAME SPRINT STUDIO is a DePaul University catalog course in Jarvis College of Computing and Digital Media. In this rigorous, hands-on course, students work in small, multidisciplinary teams to design, prototype, and refine a short-form game from concept to completion. Through iterative development, structured critique, and real-world constraints, students cultivate their ability to balance creativity with feasibility.

Summary 🟢 ✓

  • Resource type: course
  • College / school: Game Development
  • College/School: Jarvis College of Computing and Digital Media
  • Curriculum section: Engineering / Computer Science / CDM
  • Catalog: GAM 381
  • Last Verified: 2026-07-01

Course access

  • Access: 🟢 Green — Open or routine access
  • Rationale: No formal prerequisites listed in catalog description; open to any student meeting university registration rules.
  • Prerequisites: None listed in catalog description

Verification

Catalog description

In this rigorous, hands-on course, students work in small, multidisciplinary teams to design, prototype, and refine a short-form game from concept to completion. Through iterative development, structured critique, and real-world constraints, students cultivate their ability to balance creativity with feasibility. Emphasizing collaboration across design, programming, art, and audio, the course challenges students to problem-solve rapidly, adapt to feedback, and refine their work into a polished, cohesive experience. By navigating production cycles, scope limitations, and player expectations, they develop agile workflows, foster cross-disciplinary communication, and create focused, compelling games within tight creative and technical constraints.

Resource relevance

Relevant applied coursework per catalog description review (labs, studios, instrumentation, media production, or similar).

Notes

Catalog course key: GAM 381.

Catalog context

  • Recent schedule: Not offered in the queried registrar terms